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Tuesday, February 25, 2025

Double Review: Demo Reels and Arthouse Madness, by Vince A. Liaguno, and Fever Dreams of a Parasite, by Pedro Iniguez

I've been enjoying a lot of horror-adjacent novels in the last couple of years, and playing horror-focused games such as Call of Cthulhu, so I thought I'd be fine reading two new horror collections in rapid succession for Skiffy and Fanty. I was not fine. Maybe the problem is with me, and the way the world is now, not with those two works I had requested on NetGalley; regardless, I couldn't summon enough enthusiasm for either to write full reviews for the wider audience that sees my Skiffy and Fanty posts. So I'm giving quicker reactions here for each collection.

Cover of Demo Reels and Arthouse Madness: A Collection of Dark Verse, by Vince A. Liaguno, featuring film canisters and a closeup of a person's nose and open mouth (yelling? laughing? screaming?).

Demo Reels and Arthouse Madness is a collection of poetry by Vince A. Liaguno, coming out on Feb. 25. He's "a self-identified unapologetic horror and pop culture junkie" and an award-winning editor and novelist. He has an amazingly vivid way with words, and makes some really interesting connections between seemingly disparate elements. I thought the ideas behind "Dumbwaiter", "Demo Reels", and other poems were arresting, and numerous poems contained kernels of brief, dark humor. He eloquently states a thesis in "Storytelling":

"Fuck once upon a time and happily ever after, all those
lazy literary conceits that lull into false senses of security.
Good storytellers are like doomsday preppers
who spin conspiracies of fear wrapped in quaint fable jackets,
who knew the fictions that demand attention are the ones
with the piranhas' serrated bite."

But I strongly oppose Liaguno's apparent conviction that horror stories are the only ones worth telling. His poems are often viscerally effective, but rarely uplifting; the closest they get to that mood is exemplified by a couplet in "Horrors of the Female Persuasion":
"Hear her roar and listen to her scream and watch her kill and see her survive.
She's a woman in horror: Cheer her. Fear her. Reengineer her. Revere her."

Mind you, Liaguno obviously isn't trying to be uplifting. He seems focused on exploring various facets of people and cultures and how they can be monstrous and perpetuate horrors, individually and socially, and reactions to these horrors (with a few resisters and even fewer survivors), and he's very good at his craft. I also really appreciate his "Movie Reference by Poem" appendix, helpful to readers. Some people will definitely find this book very rewarding. It's definitely good work; it's just not my cup of tea.

Cover of Fever Dreams of a Parasite: Stories by Pedro Iniguez, featuring some kind of segmented crawler.

Fever Dreams of a Parasite is a collection of horror short stories by Pedro Iniguez, coming out on March 13. They are effectively written, displaying various scary, nightmarish, weird, and folk-horror elements throughout that were told in coherent tales. And I like and sympathize with a fair number of the protagonists, some of whom are just trying to get by in hard times, including discrimination and economic deprivation, and some who are struggling to help and protect others.

However, en masse, the collection doesn't quite work for me. Perhaps that's because I was reading one story right after another rather than spacing them out the way one might encounter them in magazines. The characters and setups were different, but most of them consisted of "Here comes Doom! ... Here's the Doom! Let's roll around in it for a little while!" Sometimes they end when the Doom is complete, and sometimes there's a little epilogue where the Doom is spreading or, rarely, when a survivor reflects on their escape; however, they seemed much of a muchness to me.

"But Trish," you may say, "Aren't you just being one of those awful reviewers who complains when an [insert genre] book is written in [insert genre] style?

Maybe so, but I've reviewed a number of books in the last year or so that at least contained strong horror elements, and positively enjoyed and recommended quite a few. The stories here by Iniguez don't reach that level for me, but I definitely hope that Iniguez keeps writing and trying out new ideas, and that he'll find some kind of spark or story seed that he'll develop well enough for me to think of him as a master storyteller rather than a promising journeyman. In the meantime, anyone who wants distraction from the horrors of the real world via supernatural stories (with enough real-world flavor to keep them grounded) could do a lot worse than giving this collection a try.

Content warnings for both books: Horror, body horror, mental invasions, sexual violence, child abuse, deaths, poverty, discrimination.

Disclaimers: I received a free eARC of each book for review.

Thursday, January 23, 2025

Eligibility for 2025 Best Fan Writer award nomination

 I was tremendously pleased and flattered that Nerds of a Feather recently put me on their longlist to consider nominating for the Hugo Award for Best Fan Writer. The other nine people on that list are Anna (forestofglory at Lady Business), Gautam Bhatia (Words for Worlds), Jake Casella Brookins (Ancillary Review of Books), Elias Eells (Bar Cart Bookshelf), Zach Gillan (the Ancillary Review of Books, various others), Jenny Hamilton (Reactor, Reading the End), Archita Mittra (Strange Horizons), Renay (Lady Business), and Alasdair Stuart (The Full Lid). I haven't read essays by all of them, but I'm familiar with many, and this is heady company indeed!

Due to this honor by Nerds of a Feather, I'm writing now about my eligibility as a fan writer for my 2024 works. Almost all of my fan writing takes the form of reviews, mostly book reviews, and most of those appear either here on my blog or at Skiffy and Fanty (https://skiffyandfanty.com/author/trishmatson/). Notable exceptions for 2024 include an essay that I wrote for Issue 82  "Be the Change" of the Journey Planet online fanzine, "Changes Needed for the Hugo Awards Process"; a poem that also appeared in that issue, which I originally wrote for this blog, "A Vanilla Villain's Variant Villanelle" (about Dave McCarty and the 2023 Hugo Awards fiasco); a Skiffy and Fanty interview of Natania Barron focusing on Netherford Hall; and a long composite interview I posted here, with Double-Edged Sword & Sorcery editor Oliver Brackenbury and the two authors whose novellas comprised DESS, Bryn Hammond and Daniel Quiogue.

Some of the audio/video/gaming updates I wrote last year included mini-reviews, and I also participated in a Skiffy and Fanty contributors' roundup of favorite things from 2024. But as for dedicated reviews, I wrote 26 for Skiffy and Fanty and four for my blog in 2024. Here are some of my favorites:

RPG review: Jason Thompson's Dreamland RPG
Book (collection) review: Resurrections, by Ada Hoffman
Book review: Sun of Blood and Ruin, by Mariely Lares
Books(s) review: Liberty's Daughter and Thoughts on Worker Bees
Book review: The Jaguar Mask, by Michael J. DeLuca
Book review: Cahokia Jazz, by Francis Spufford


Tuesday, January 21, 2025

Audio/Video/Gaming Roundup, 2025 Part 1


This year, I'm going to reverse my process of previous years and post the updates up top so readers don't have to scroll down to see my latest activities. I'll continue to add links to all my text reviews at SkiffyandFanty.com in this older post. For roundups of my 2024 and 2023 activities in podcasting, gaming, media, videos, etc., please see here, here, here and here. Activities from before then are listed further back in my blog.

March 26, 2025
GAMING
: As mentioned above, I played Foretold: From Earth at Capricon during the first weekend of February. Shaun had wanted to record something since we were all going to be there together, but there wasn't any particular topic that strongly appealed to us. I had played a couple of versions of Foretold before on Groundhoggoth's Discord channel (more about that in the Jan. 21 gaming roundup), and I thought we could get it done in an hour or so, so I suggested it and led us through it. We had a lot of fun!

On Jan. 25, I played a one-shot of Swords of the Serpentine: Takedown, organized by someone on The Good Friends of Jackson Elias server. Paul Weimer was also in this, so that was fun. The SotS system adapts "the GUMSHOE investigative roleplaying system to create a fantasy RPG with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others." So we were doing detection and political intrigue; we had conversations with various people in the city (involving some verbal fencing), ended up sneaking into someone's mansion while they were at a party elsewhere, and interrupted a magical ritual that could have doomed the city.

On Monday, Feb. 17, I played a one-shot of Deadlands on the Wacky Wednesdays channel, an offshoot of TGFOJE. They set it up for Wednesdays, but the games usually start too late for me, but this one was held on the afternoon of Presidents Day. Deadlands is based on the Savage Worlds RPG; it's Weird West with steampunk elements. This was my first time playing in Savage Worlds Adventure Edition (SWADE), and several others were beginners too, but we had fun learning it together. First, the team worked together to stop a runaway stagecoach; later, we were investigating a town and suddenly got ourselves into a gunfight.

On Feb. 22 our Stargate campaign (using Wyvern's system, adapted from D&D 5e) launched Season 2 (S2E1 "Welcome to the Jungle"). Gatemaster Andrew Pontious figured out a way for us to move forward in time despite one of the players not wanting to be spoiled beyond Season 2 of SG-1: Our team has been transported to another galaxy along with some refugees from Goa'uld tyranny, and we don't have a way back yet. The Tinkerers, the leaders here, are aware of the G but don't want to get into war with them; they don't want to send us home until they're sure they can trust us. And they want us to gain their trust by doing some missions for them. So far, we're going along with it.
On March 15 we continued with S2E2 "The Labors of Hercules" by starting one of those missions. A spaceship has started attacking a peaceful mining world with drones at regular intervals. We figured out that these attacks started a couple of years after the people of that planet started broadcasting radio, and convinced them to stop doing that. The attacking spaceship left, but NOT by wormhole/hyperspace, so we figure it's from just a few light-years away. Stinger at the end: My Aturen character, Jileria, found a mystery box in a locker at our lab with the Tinkerers; some kind of organic-metallic "fly" was inside, but we managed to contain it before it escaped.

On Feb. 28 I started participating in a playtest of Cold City 2, being run by Groundhoggoth. The kickstarter for Cold City Hot War 2nd edition ended March 25, but the playtesting continues for a little while. Cold City is set in post-WWII Berlin, with weird horror elements; each player's character is from a different faction (usually American, British, French, or Russian), so although we work together to investigate and defeat some common threats, we're also working against each other to keep secrets and gain advantages for our factions. I'm playing Ursula Weiskopff, a German who openly worked for the Nazis while secretly trying to help my queer friends escape and survive; later, I secretly worked for the OSS. Sooner or later, I'm expecting Ursula to be attacked by someone who only knows about her overt past. I'm not sure I'd want to play her for a long campaign, but this was planned for a short run anyway. After our first session, which was a couple of hours focused on designing our characters, we played on March 7 and March 21; we may continue for a few sessions in April to wrap things up, although the playtest feedback period will be over by then. So far, we dislike that this version of CCHW seems to value player input considerably less than the original, heavily leaning toward GM planning vs. collaborative storytelling. But we're still having fun together. 

On March 24, I played what ended up being the conclusion of our Thunderchild campaign, in which Groundhoggoth had modified Cold City Hot War and set it a few months after H.G. Wells' War of the Worlds. We played several other times in February and March; this was our 11th and ultimately final session. We had known we were approaching the endgame, but events just kept gaining momentum for the exciting conclusion. My character, Iris Worthington, had gained control of the Thunderchild program, but she ended up being killed. However, we did eradicate some lingering Martian influences, so that was satisfying. This has been one of the best campaigns I've played in, for setup, GMing, role-playing, and players working with each other (although characters were occasionally opposed) to build a story together. I'll write a separate post about this soon.

 

March 25, 2025: Oh dear, it's been a while!
TRANSCRIPTS: I've made progress in transcribing the 2024 Skiffy and Fanty podcasts, but I'm not quite done yet. I hope to get them all done by mid-April.

AUDIO/VIDEO:
Only two Skiffy and Fanty streams that I've been on have been released since January. On Feb. 3, the podcast for our annual year-in-review-and-forecast show "Looking Back, Moving Forward" was released; the video released "last month" is here. (Why is YouTube so nonspecific on dates?) I was talking/streaming with Shaun Duke, Paul Weimer, and David Annandale; if you want to know my specific recommendations, check the shownotes or the transcript.

On Feb. 13, Skiffy and Fanty released an actual play podcast of a game Shaun, Paul and I played together at Capricon in Chicago (also on YouTube with just audio). We played the science fictional indie collaborative narrative game "Foretold: From Earth" and had a blast doing it.
Of course, I continue watching Skiffy and Fanty shows on https://twitch.tv/alphabetstreams on Friday nights at 8 Eastern, participating in chat even if I'm not on camera.


Jan. 21, 2025
AUDIO/VIDEO: I continue to edit podcasts and YouTube videos professionally for the Twitch streamer Arvan Eleron. The Hearthglow campaign based on the Tales & Tomes from the Forbidden Library D&D 5e module had a new video and podcast posted Jan. 15 and will get another podcast episode Jan. 22. This will probably wrap up in March, and he'll launch something else later. (UPDATE 3/25: Actually, Hearthglow will wrap up with a live show in Connecticut in April!)

AUDIO: For Skiffy and Fanty, one podcast and video that I'm on have been released so far this month. It's a "Mining the Genre Asteroid" episode about Leigh Brackett's The Long Tomorrow (1955) that Shaun Duke, Paul Weimer and I recorded this fall on Shaun's alphabetstreams Twitch channel. Skiffy and Fanty will resume streaming there starting Jan. 31, at 8 p.m. Eastern, and should have new programs, mostly live, every Friday.

GAMING:
Jan. 13: Thunderchild: The modified Cold City/Hot War campaign, set in London a couple of months after H.G. Wells' The War of the Worlds, resumed after its winter break. As other characters explored their own agendas and objectives, my character, Iris Worthington (a suffragist and the daughter of an industrialist), finally won the trust of the head of the Thunderchild science/defense project when she realized her brother had secretly obtained and experimented with Martian War Machine materials, and turned him in to Captain Spencer.
Jan. 20: Thunderchild: It's worse than that; Ronny Worthington was also selling information to the French, and by the end of the session, they had established a beachhead in the south of England. Meanwhile, other characters are finding out horrific things about the Aurora Project to create modified humans who no longer need sleep, and the Royal cousin in our group has been marked for destruction by whoever has been wielding a captured heat ray.
Thunderchild is a game being run on a private Discord server, so I can't share it here. However, the DM, groundhoggoth, is great. He has a number of games for sale at itch.io; I've played two of the Foretold one-shot narrative card games and enjoyed them greatly. 
Meanwhile, Cold City/Hot War will be launching a kickstarter for a second edition soon. That page includes a link to sign up for playtests. You can also find out more about the game at the DriveThruRPG link there.

Monday, December 2, 2024

Mini review: And the Mighty Will Fall, by K.B. Wagers

 And the Mighty Will Fall, by K.B. Wagers, is an enjoyable, exciting, occasionally intense, adventure set in space in the semi-near future. Earth is still the center of human civilization, but it has numerous outposts. Mars was settled long enough ago to be on the brink of winning its freedom after a lot of struggle, pain, and deaths. The protagonists of this book are members of the Near Earth Orbit Guard, kind of like a space coast guard, dealing with terrorists who take over a large orbital platform in order to make a violent political point.

This is actually the fourth in a series, but billed as a stand-alone novel in that universe, and I thought that was quite reasonable. Information was given as needed to understand what was happening, and I had no trouble with distinguishing the major characters or following the action.  I do take issue with descriptions of this book as "Die Hard on a space station" because that led me to expect a heist twist, which never happened  the terrorists really were terrorists, intent on sharing their pain and grief. 

I was interested that in using a coastal-type guard that often focuses on saving lives, Wagers had their characters extend a few more chances for redemption to some of the terrorists than  I would have expected if they had been serving in a more militaristic space navy or army. Most of the terrorists were intent on taking revenge for people they'd lost in the struggle for independence, but some were able to see the futility and cruelty of their own acts, and work to avert more tragedy.

Shaun Duke and I interviewed K.B. Wagers about their work recently on Shaun's Twitch network. This interview will eventually appear on YouTube and as a podcast, but for now, here's the Twitch link:
https://www.twitch.tv/videos/2308665562

Enjoy!

Saturday, October 26, 2024

Review: The Body in the Lighthouse, by Kate Hardy

Storm Publishing put me on a list of automatic approvals for ARCs this year after I gave a positive review of KJ Charles' Death in the Spires, a mystery set in England in 1905. Storm apparently focuses on murder mysteries, however, judging by the notifications I've received; and although I love that genre, I've been very busy reviewing science fiction and fantasy for Skiffy and Fanty and have let most of those opportunities pass.

Cover of The Body in the Lighthouse: A Georgina Drake Mystery Book 4, by Kate Hardy. Features an A-frame house on a beach, in front of a red and white lighthouse tower.

During a brief lull in my genre commitments, however, I had the chance to look at Storm's offerings, and decided to read an ARC of The Body in the Lighthouse, by Kate Hardy, being released Oct. 29. Described on the cover as "a gripping cozy mystery novel," it's the fourth in a series, but I decided not to let that stop me. 

I'm happy to report that this novel stands on its own perfectly well; there were quite a few characters to keep track of, as well as a previously begun and now developing romance, but I never felt lost or even slightly confused. Hardy explains context for what's happening without belaboring the points, so I was able to step in and hit the ground running. Well, maybe jogging would be a better word -- things do happen in this book, but at a comfortable trot, not a flat-out run.

Importantly for me, the protagonist, Georgina Drake, is likeable and interesting. She's an older woman, a widow and professional photographer, with a springer spaniel, a trio of female friends, and a fairly new relationship with a handsome Detective Inspector. She loves flowers and food and trading literary quotes with DI Colin Bradshaw and other people.

I was a bit startled to discover on the first page that Georgina also sometimes hears a ghostly voice through her hearing aids, since the book's promotional copy didn't hint at any supernatural elements; however, this ghost is more of an occasional visitor who can sometimes give helpful tips, rather than granting leveled-up supernatural detection powers to Georgina. Mostly, Georgina just talks to people and gets them feeling comfortable enough to open up to her. Certainly, this novel stays firmly in the cozy subcategory of mysteries rather than veering into the spooky or scary. 

Unlike another British novel I read recently, which I didn't even realize was British (I'd assumed Appalachian) until nearly the end, this book is firmly grounded in the here and now, despite ghostly revelations. I particularly enjoyed reading about the architectural details encountered in various buildings and towns. Even though the murder site is in a town made up by Hardy, it had a solidly local feeling, with discussions of priests' holes, historical smuggling and wreck-salvagers, and current development woes.

Oh, yes, the murder site. Actually, Georgina and Colin stumble across two dead bodies when he accompanies her to a photo shoot at a picturesque lighthouse; the owner seems to have fallen victim to carbon monoxide poisoning, but Georgina's dog also digs up human remains that had been buried on the property.  [This is all mentioned in the promo copy, so no spoilers here.] Colin reminds Georgina about the rules against interfering with police investigations, but there's no harm in asking questions, right? Seriously, I do enjoy how carefully Georgina and Colin are navigating their new relationship, thinking about what they can assume and what they need to ask each other about, and tell each other (he doesn't know about her ghost friend yet).

This is partly a cozy mystery because the primary victim was reportedly a terrible person; readers need feel little sympathy for him aside from knowing that violence is rarely the best way to solve problems; since he  was so awful, there are lots of suspects, so Georgina gets to have lots of conversations with relatives and townsfolk as Colin goes through the police routine. The buried remains are another story, but eventually there is closure for all the threads.

This book provides a very enjoyable light read. The plot elements are intriguingly entangled, but the connections make sense once revealed; historical and architectural details give a good sense of place; characters are distinct, the romance is progressing nicely, and the protagonist is fun. Really, the only qualm I have is that Georgina the professional photographer is surprisingly agreeable to delay telling her magazine that there won't be any lighthouse photo package due to the owner dying, but maybe that's just because I've been an editor much longer than I was a reporter. ("Oh no! What will be the next issue's centerpiece NOW?")

I'd be happy to try another Kate Hardy novel when I have time for another cozy read. Indeed, I see that Hardy won three Romance Novelists' Association awards in the last 20 years. Additionally, under her real name of Pamela Brooks, she's written more than a dozen books about history and legends, so that helps explain how Hardy's novel feels real.


Content warnings: Dead bodies, blood; child endangerment, past abuse; character's bigotry (negatively portrayed). 

Disclaimer: Free eARC for review from publisher via NetGalley.

Thursday, October 17, 2024

Interviews: Double-Edged Sword & Sorcery

“Two novellas, bound in one book. Mongol-inspired Sword & Sorcery. A claustrophobic, pressure-cooker siege, and a caravan striking out under an open desert sky. Orhan the Snow Leopard and Goatskin the nomad. Dariel Quiogue and Bryn Hammond.”
 from the Backerkit page for Double-Edged Sword and Sorcery

I'm excited by a new project from Brackenbury Books: Double-Edged Sword and Sorcery. Oliver Brackenbury is the editor of the New Edge Sword & Sorcery magazine, of which I enthusiastically reviewed the first few issues in November 2023, for The Skiffy and Fanty Show blog. ("Last year, I became aware of a debut magazine called New Edge Sword & Sorcery, which aimed to revive the “outsider protagonists, thrilling energy, wondrous weirdness, and a large body of classic tales” of this old subgenre of fantasy with a focus on inclusivity and diversity (of both characters and creators).")

Do you remember the old Ace Double Books, dear reader? I do! My SFF-loving daddy had quite a few of them. These were the old two-books-in-one paperbacks, bound together head-to-toe style so that you'd finish one short book, reading through to the middle, then flip it over, and read a whole new story, usually by a different author. This way, each of them got their own front cover and equal billing. (This was back when genre books were usually short, not the typical doorstoppers of today.)   

After following NESS #0-2 with two more upcoming issues of NESS and an anthology of spicy/romantic S&S stories, Brackenbury is bringing back the doubles format with a book that comprises two novellas stuck together head-to-toe, with characters who've caught readers' interest in the first few magazine issues. They're both centered on  Asian adventurers, but Dariel Quiogue's Orhan the Snow Leopard and Bryn Hammond's Goatskin the nomad are very different characters, written engagingly but in very different styles. I'm looking forward to seeing more of each of their journeys.

The project successfully crowdfunded at over $9,000 raised as of Wednesday, including an extra Orhan story for all crowdfunders and bookmarks for all physical copy backers, plus some poems coming from Hammond if about a dozen more backers join. The stretch goals are colored spray edges (like old-fashioned paperbacks) at $10,600, and a two-page art insert between the novellas if the campaign reaches $12,800. The Backerkit campaign concludes on Saturday, and I'd really like to see it get a little more support.

To that end, and because I like talking with writers and editors about the craft, I emailed questions about the project to Brackenbury, Quiogue and Hammond. Please read on and enjoy, share if you're so inclined, and back the project if you have the funds and interest. (Answers have been very lightly edited for format, e.g. making everyone's dashes the same style.)

Oliver Brackenbury, editor, NESS, DESS and more

Oliver Brackenbury, photo by Ardean Peters
Q: How did you come to select a Mongol-inspired Sword & Sorcery theme, and these two authors and novellas in particular, for this book?

A: In short, because it's a fascinating culture & period of history, Asian set S&S is almost always rooted in Chinese or Japanese historical inspiration, and because it allowed me to pair two authors I love in one book, writing characters I'd seen people react strongly to in our magazine, each exploring basically the same setting in their own unique way.


In detail, it was an organic product of how the magazine began, and grew into book publishing.

The magazine started with a sweat equity prototype issue #0, available free in digital and priced at cost in soft/hardcover, and the table of contents was drawn almost entirely from a single online community where a bunch of us had strong feelings about how to take Sword & Sorcery into the future.

This included two authors who set their stories in Mongol-rooted settings yet write with totally unique voices: Bryn Hammond writes the nomad Goatskin having adventures in a more fantastic version of our world, while Dariel R.A. Quiogue writes the deposed warlord Orhan the Snow Leopard's adventures in a secondary world heavily rooted in the same setting & time period  that of Genghis Khan.

Bryn is a respected, published scholar of historical non-fiction about that period, while Dariel is an amateur student of the era with over ten years experience writing fiction set in it. Bryn writes in a awe-inspiring, poetic, Weird-with-a-capital-"W" style, while Dariel specializes in pulse-pounding stories that astound with their action. Both can bring the full spectrum of Sword & Sorcery to a tale, but those are some of their specialties.

As part of the crowdfund we actually did a short story panel discussion livestream where we analyzed one Goatskin and one Orhan story, getting deep into what makes them worth reading'.

But yes, having organically lucked into working with two knowledgeable, skilled authors  and great people  writing with complementary voices in a similar setting, Mongol S&S made perfect sense to me for this pairing of novellas.

To the novella format itself, many have correctly said before me that the pacing, episodic nature and other genre elements of Sword & Sorcery make it ideally suited for shorter tales. Wanting something more "Book" than a short story or novelette, which are much harder to get reviewed or even read, to me the logical format then is a novella. Bind two of them together in a Double and hey hey, you've got a wordcount that contemporary Fantasy readers without a prior investment in the genre might feel more comfortable with.

Q: My father had a bunch of old Ace Doubles, which I remember fondly. What fun to read a short, snappy story, turn the book over, and then read a whole new story! Have you encountered many old Ace Doubles yourself? Is that what gave you the idea for packaging your second Brackenbury Books publication this way, or was it more because of the practicality of printing two novellas in one blow? Or some other reason?

A: I'm lucky enough to live in a large city with a vibrant second-hand bookstore scene, so I've come across a decent amount of Ace Doubles in the flesh and have added a few to my personal library. I very much had them in mind, as well as some contemporary riffs on the format in other genres such as Shortwave's horror novelette pairings in the Split Scream series. So yes, I was indeed inspired by them.

However, there was also absolutely some practicality in play. Brackenbury Books is barely two years old, a real baby of a publisher, the idea of saving money on printing while making the more economically lucrative traditional printing more in reach was an appealing one. Being able to, once the print run is paid off, deduct expenses from the full sale value of the book makes a big difference in both what profits the company makes and how much we're able to pay our authors in royalties. With print-on-demand you're always starting from the value of the book minus printing cost, since there is no print run, just eternally printing...on...demand.

But yes, it's also just fun! Art direction is one of my favorite things in publishing, so getting to commission two original covers and two full page interior illustrations doubles my enjoyment for sure. Add in the creative reasons given in my last answer and doing a double felt like a no-brainer.

Q: Does the tête-bêche head-to-toe flip printing make production a lot more complicated than just giving both books the same orientation, one after the other? (But it’s cool that this way, both authors/stories have equal weight/promotion, with two full covers, one on each side.)

A: Blessedly it's as simple as laying it out normally, rotating and reversing the page-flow of one half, and voila! Shout out to my talented friend & collaborator Nathaniel Webb, who does our most excellent layout & design.

Q: You've hit the basic funding goal with a few days to spare; congratulations! The stretch goal of spray color edges also seems feasible; does that have any functionality like making the books last longer, or is it just aesthetically pleasing? Also, the stretch goal of two pages of full-color illustration inserted between the novellas is desirable, much nicer than the cigarette ads, etc., I would see in the middle of some Ace Doubles, but is it realistic to hope for the kind of last-minute surge in backers that it would take to make that happen? 

A: Thank you! It feels great to have had this many people show this much faith in what we're doing. I don't know that the spray edges make the books last longer, however, going by some classic paperbacks on my shelf, the color can still be quite vibrant even fifty years later. As for our art insert stretch goal, it's certainly a lofty one at this point in the campaign but...never say never. If nothing else it exposes our audience to Sajan Rai's art, which is good because it's only a matter of time before I work with Sajan on something I publish. Dude is too unique & talented not for me to keep pursuing that.

Heck, as I finished typing this answer a kind backer who was already pledged for a hardcover just upped their pledge by another $40; not buying anything extra; they're just showing they want us to succeed as much as possible. With that kind of positive energy being directed our way, who knows what we might achieve?

Q: This is the second Brackenbury Books publication (as opposed to New Edge Sword & Sorcery Magazine). The first was the Beating Hearts & Battle-Axes anthology, which easily funded successfully on Backerkit in July. Do you feel like you’re starting to establish a solid foundation as a new publisher, or is there no such thing?

A: I feel like I should knock on wood before I answer that definitely this year giving us three for three in successful crowdfunds, with the first at just under 200% funding, the second at 151%, and the third looking to land somewhere comfortably north of 100%...it ain't bad, that's for sure! My goal is very much to make this what I do for a living, to eventually be able to have paid employees, and further increase what we're able to do for our authors & artists. This year feels like a solid step toward all that.

Q: Has BH&B-A been delivered to backers yet? And are NESS #3&4 still on track for the revised November fulfillment?

ABeating Hearts & Battle-Axes, our spicy/romantic S&S anthology, is still being edited, as we expected it to be at this point. Everybody involved is working hard to get the anthology and the magazine issues to our backers before the year is over, and we'll keep people updated if anything prevents that. To the magazine in particular, the printer has been paid, their presses are hard at work, and issues should be put on the boat to cross the Pacific before the month is over. How the waves, and US customs, treat us is outside of my hands, naturally, but we'll keep people updated if any delays occur. Honestly, considering everyone involved is doing this in their spare time, not as their job, I'm quite proud of what we've been able to accomplish so far.

At the table where I write this, there sit final proofs of NESS 3&4, unbound but otherwise finished softcover editions. Flipping through those, seeing the assembly of what's only been so many disparate files on my computer until now, gives me faith that whether our backers get the issues sooner or later, they'll feel it was worth the wait.

Q: What’s next for you, Brackenbury Books, and/or NESS?

A: After we finish this crowdfund, I reckon...a nap. In my madness I chose to raise a puppy through its first year of life in the same year I expanded the magazine into a book publishing business, so for me sleep has definitely become something other people get to have.

But, beyond the steadily fulfilling the year's crowdfunds, work has already begun on 2025's issues of the magazine, and rough plans for publishing some S&S novellas next year - two of which will be second volumes in episodic series kicked off by those in the Double - are taking shape. Other than the magazine and the novellas, it all comes down to me sitting with a pile of index cards, one for each potential publication, and really figuring out what else we can accomplish next year.

We shall see what that is! 


Bryn Hammond, author of the Goatskin the nomad stories (and more)

Bryn Hammond
Q: What led to your fascination with sword-and-sorcery and to your specializing in stories set in the Asian steppes?

A: Sword & sorcery is a style of fantasy I enjoyed when young, and I happily got neck-deep when I found there was a revival going on. There was a stack I liked about New Edge Sword & Sorcery Magazine and the ideas of the people behind it: not just its conscious pursuit of ‘a wider swathe of humanity’ than traditional sword & sorcery was famous or infamous for, but I was in sync with much else. Oliver [Brackenbury] and I saw eye to eye on a certain joy that we feel belongs in sword & sorcery, a life-affirmation, if I have to use those words, that isn’t so nasty, short and brutish. The magazine, crucially for me, isn’t tongue-in-cheek about its subgenre, it’s straight-up sincere. The community drew me in, further than I meant to go …

Before that I’d been self-publishing historical fiction that isn’t terribly commercial but that I invested heavily of myself in. That’s set in the Asian steppes, which I had been attracted to too far back to analyse why. One of my early memories is getting my hands on Anna Comnena’s Alexiad young, and being entirely won over by her Turkic antagonists. It’s a Byzantine history of the 11th -12th centuries, and they have a lot of run-ins with Seljuq Turks, straight off the steppe. That was certainly a milestone in my steppe craze. Another was going straight for the Attila and the ‘Zingis’ (Genghis) parts of Gibbon’s Decline and Fall of the Roman Empire. I can’t remember which I stumbled over first, in my teenage years.

Q: Goatskin is often irritated by people but has learned a lot about different cultures in her wanderings. She’s enough of a leader to be deferred to as a respected caravan guide. She’s very complex, far from the naivete one might expect from her rural background and the rustic clothing that generated her nickname. How did you come up with this intriguing character?

A: I’d say she’s mostly irritated by settled folk who condescend to her as a nomad from a people of goatherds, or she’s irritated by those who hire her, when they don’t know how to live in what they think of as the wilderness. But also she likes to be alone, solitary wandering is her preference. I wrote her that way as a woman who thinks of myself as a loner, mostly, who shares that preference for solitude.

And I’m conscious of how women, when they are dropped into adventures to feature, are often grouped, given company  like when the Doctor in Doctor Who suddenly had several companions when she regenerated as a woman for the first time. As if she can’t hold a story down with one other. I think of Rebecca Solnit who writes magnificently on walking, and put that in light of recent discourse on women walking in public spaces, in isolated places. Walking has been so necessary in my creative life, and in my practical life since I’m a woman who lives alone and doesn’t drive. Goatskin gets to wander as freely as Conan does, on her own, and that’s important to me.

I wanted her to be an intelligent person who has listened and learned, although not literate – she’s from an oral culture, and she dodged education in the schools that assimilate and convert her people. In the same vein, I make her bandit girlfriend, a commoner, a ex- villager, notably philosophical. This is quite deliberate.

Q: In the two Goatskin stories that I’ve read, “The Grief-Note of Vultures” in NESS #0 and “Sister Chaos” in NESS #2, I appreciate that although there’s plenty of action and combat, Angaj-Duzmut (Goatskin the nomad) solves some problems creatively and some through talking, rather than just facing everything head-on with her weapons. What’s your process for putting Goatskin into predicaments and figuring out resolutions?

A: Yes, I’m never going to be a swords-first writer, clobber them on the head and that resolves your plot. For one thing, my monsters tend to have a case, and Goatskin is as likely to learn a sympathy for them and she might end up on their side. If I have a pattern, that’s it. I start with the monster and its meaning, what I want to say by that piece of weird, and work outwards from there to how Goatskin encounters it, what changes for her, what she takes away.

Q: I also appreciate the warm and sexy relationship, on- and offscreen, between “Duzzy” and the many-named bandit leader. But will readers find out whether it’s a committed partnership, or if other entanglements are possible when Goatskin is off on her own solo adventures? 

A: It might be spoilery of another story to answer that one. I have a novelette out early next year in an anthology of sword & sorcery & romance, Beating Hearts & Battle-Axesagain from Brackenbury Books. It’s set early in their friendship, and her girlfriend drops the c-word on her, commitment.

But I’ll say she only asks for a loose commitment, no clause to exclude other flings ― she specifies she won’t hassle Goatskin about those. Obviously she’s had far more experience than Goatskin and has been fairly casual in the past. Still, it’s her bandit girlfriend who seems most tenacious of a partnership, sometimes, as may come across in Waste Flowers.

I’ve wondered about this question myself. It hasn’t happened in the few stories I’ve done, but in the one I’m plotting, subsequent to Waste Flowers, it’s an issue. That’s a bit of a tease of an answer.

Q: Will readers ever learn why Goatskin left her mountainous homeland, whether it’s just wanderlust or if she has some more urgent, personal reasons in her backstory?

A
: There’s a glimpse of this in Waste Flowers. Both Goatskin and her bandit girlfriend are 
forced to look back and  with different levels of reluctance  reveal the old stories as to why they had to leave their home mountains or their village as girls of fourteen or fifteen.

Q: I enjoyed the weirdness of the creatures Goatskin encountered in the stories I’ve read so far. Will we see more of these oddities in Waste Flowers? Are some of them drawn from specific Mongol legends, or more generally inspired by stories from the steppes?

A: There are certainly more of these oddities in Waste Flowers. Most of the weird I’ve written so far, or mean to write in future for the Goatskin tales, does come from the Mongol imaginary or adjacent cultures, is based on or at least sparked by a Mongol conception. My monsters  although ‘oddities’ is better  try to throw light on a piece of that world, too. I want them to function as part of my world-painting, to contribute to an understanding of world view, not to be random. I guess it helps that my monsters tend to have a point.

Q: Is your scholarly work (Voices from the Twelfth-Century Steppe; and Secret History of the Mongols) a resource for your fiction? Does anything flow the other way, from the creative toward the academic, such as what topics you choose to research and study?

A: [amendment: my Voices is about the 13th-century text, the Secret History of the Mongols]
They go hand-in-hand. Voices was commissioned by Simon J. Cook at Rounded Globe, because he liked my historical fiction: he encouraged me to write a novelist’s-eye view on interpretation of primary sources, in this case the Secret History of the Mongols. My blog posts which sometimes burst their seams originate in research for my fiction, but one becomes committed, beyond the novels, to historical investigation for its own sake. I began to care as much about how Mongols are written in our history, about the historiography of it. I have ambitions to do a reception history of Chinggis in English.

Q: Please share a little about your Amgalant novels.

A: Amgalant closely follows the Secret History of the Mongols, which is the chief Mongol source on the life of Chinggis Khan. It’s a history told with epic flourishes, a painstakingly honest history assembled from communal memoirs, back to those who knew Chinggis Khan. It’s oddly intimate. It’s strikingly humane in its focus, as in concerned with human things. It’s strong on speech and on interaction, like a novel itself. It dips into the style of oral epic to lend its subject grandeur, but only at finely judged moments  not to obscure the reality.

This fascinating text I set out to put into a novel version, being as faithful as I can to its matter, to its style, and to its positions  its angles on the story, the things it cares about.

Q: Can you say anything about whatever works you’re developing now?

A: I’m writing a second Goatskin novella. Oliver Brackenbury has said in public that he’d like to follow up next year with another instalment from both Dariel and I, if this crowdfund goes well. However it ends up being published, I’m irrevocably engaged in the next, titled What Rough Beast?, which I hope is a leap beyond Waste Flowers. It’s even more personal a story for Goatskin. 


Daniel Quiogue, author of the Orhan the Snow Leopard stories (and more)
Dariel Quiogue
Q
: What inspired you to focus on what you call “Forgotten Asia” stories? What drew 
you to the Sword & Sorcery subgenre in general?

A: My fascination with Sword & Sorcery started first, when my sister gifted me one weekend with a copy of Conan the Swordsman (by Lin Carter, Bjorn Nyberg & L. Sprague de Camp) and Edgar Rice Burroughs’ A Fighting Man of Mars. It was the very same year Star Wars came out, so I developed a taste for swashbuckling adventure tales in exotic settings early on  I was ten years old at the time. That dovetailed with early introductions to Homer’s The Odyssey and Herodotus’ Histories, Arthurian tales – Boorman’s Excalibur came out only just a few years after – and at the time, our TV stations would show sword and sandal films every Holy Week. So I had a taste for historically-flavored adventure.

As I started writing and playing fantasy role playing games, I noticed the dearth of material with Asian inspirations that were not Chinese or Japanese. From Araby and Asia Minor to Xinjiang, from Siberia south to Ceylon and Southeast Asia, there was a yawning void  and being Southeast Asian myself, I thought, hey, this could be my field.

Q: One of the two novellas in Double-Edged Sword and Sorcery will be your Walls of Shira Yulun in which your hero Orhan is “trapped in a besieged city” while striving to keep an old promise. Crowdfund backers will also get a loosely related digital exclusive Orhan story, “The Shaman’s Blood Price.” I see that you have another story coming in NESS #4; will that be another Orhan story? What fascinates you about this character?

A: Yes, my story in NESS #4 is also an Orhan Timur story. I think there are two main reasons that make make this character so fascinating and easy to write for me. Number one, he’s got a powerful, clear-cut and constant motivation – he’s been overthrown by his own sworn blood brother, that’s a really serious breach in Mongol culture, and he wants revenge; at the same time, his former blood brother is always scheming to get rid of him, so he’s always in danger. At the same time, I get to contrast that long-term motivation with his more human side, the two are often in conflict, and he’s often in situations where his pesonal code will cause him to torpedo his own long-term goal.

Second, he has a very wide playing field to have adventures in  practically all of that West to East gap I mentioned earlier in talking about Forgotten Asia. So I can have Orhan Timur adventures set anywhere from my secondary-world equivalents to Persia, the Tibetan highlands, Northern India and of course the steppes. In that regard he’s like REH’s Conan, he can wander across most of his known world, though I’d say he’s different in that his wanderings are more driven.

Q: In “The Curse of the Horsetail Banner” in NESS issue #0, Orhan is alone, recently betrayed and deposed, although he eventually makes a sort of alliance. In “The Demon of Tashi Tzang” in NESS #2, he’s alone again, but receives aid from some unexpected people. If he is ever to regain power, he’ll need to build some lasting support. Will Orhan eventually start building and leading teams, or will your stories keep focusing on Orhan the fugitive? Is his loner status partly just a function of what Sword and Sorcery stories are, and the kind of character fans want to read about?  

A: That’s a good question. I believe most of my stories will focus on the time between Orhan’s deposition and his final destiny, which I won’t reveal yet. Partly that’s because I feel Orhan-in-trouble fits the needs of a pulp-styled Sword & Sorcery story best; it’s when he’s at his most driven and desperate. For me, affirmation of values like self-reliance, the ability to survive the toughest trials both mental and physical, and indomitability are core Sword & Sorcery values  and they’ll be tested more with Orhan as fugitive than with Orhan as Khagan.

There have been stories wherein Orhan tried to build support, a power base from which to regain his throne – but things always happen. In my story "Valley of the Yellow-Eyed King" Orhan has united the bandits of the mountains and is forging them into an army, but then he gets called away to hunt down a demon tiger. The novella The Caves of Koro Shan is set after that, and shows the aftermath of his (unintended) long absence from that warband. Both stories can be found in my collection, Track of the Snow Leopard.

Orhan Timur, being based on Genghis Khan, will of course never stop trying.

Q: I love your combination of descriptive passages of scenery and temples, etc., combined with the hard-hitting action scenes. They feel very grounded in details, with vivid word choices. What can you share about your writing process? Do you outline plots and fill in details later, or start with a vivid scene and then follow it forward and backward in time, or what?

A: Thanks! Part of that I believe is because I have a really visual imagination  when I’m writing I often see things like a movie playing in my head. Also I make sure I have a good visual library to draw on when writing – I research locations that are analogous to my settings, plus I used to have a big collection of National Geographic magazines. For vivid writing, there are no better teachers than Robert E. Howard himself – he really knew how to choose and pace his words. Refinements to that I learned from reading Leigh Brackett, David Gemmell and others,
and when I wax lyrical, I believe I’m channeling Tanith Lee.

As for my writing process, I’m a trying-to-reform pantser. I can’t seem to work with detailed outlines, but I do a lot of preparatory work before drafting; though sometimes I’ve written an opener, just a few paragraphs, then do the background work, including a very rough outline, after doing the opener. Stories usually start out as a what-if premise, often based on a historical event or snippet of mythology. Then I research and take notes – like for Walls of
Shira Yulun I bought Osprey Books’ Siege Engines of the Far East Volume 1. Sometimes I have to kill a story premise and do something else when my research shows things couldn’t have/wouldn’t have happened that way. And as I said, I do visual research – I look up photos and videos, the explosion of travel photography and videography is a boon for me there.

After I’ve digested and internalized my research, I’ll start writing – or just as often, spend days trying to figure out my opening scene. The first few sentences for me are crucial. The reader has to be hooked within just a paragraph or three. This is the same leeway I give myself when choosing a book to purchase – if the author hasn’t gotten me hooked within the first page, I put the book back on the bookstore shelf.

Q: Your own anthology, Swords of the Four Winds: Tales of swords and sorcery from an ancient East that never was, looks like a lot of fun, too. Do you think you’ll mostly stick with shorter stories, or are you developing any other longform fiction plans besides the soon-to-be-published novella?

A: I’m currently working on a novel, a sword and planet piece, but have to shelve that temporarily to do another Orhan Timur novella. I believe the bulk of my work will continue to be shorter fiction though, as that’s the form I believe works best for Sword & Sorcery. Eventually I’ll do an Orhan Timur novel, but like Moorcock, I’ll likely be doing it as a sequence of interconnected short stories.

Thanks!

Tuesday, September 24, 2024

Flash Fiction: Infernal Salon 9/21/24: Mina and the Mice

On Saturday, Sept. 21, Arvan Eleron's Twitch channel hosted another Infernal Salon, as part of his two-day Arvathon sub-a-thon to get more subscribers on Twitch and more Patreon pledges. During most of Friday and Saturday, he played Forgotten Realms: Unlimited Adventures video games, but for about an hour and a half on Saturday (around 04:09:40 to 05:35:00 here), he held a writing salon where professional authors (and a musician) created flash fiction (and music) based on prompts taken from the Negocios Infernales game

The cover of the Negocios Infernales card-based TTRPG, with a queen on one side of the card and an alien on the other.

This is a diceless game created by Carlos Hernandez and CSE Cooney that uses a special deck of tarot-like cards to "create characters, establish relationships, and inspire roleplay" -- cards, all with unusual and interesting art, emblazoned with new adages like "Roots enough can bring the castle down" and "And yet, however stumblingly, progress." 

The premise of the TTRPG is that aliens have interrupted the Spanish Inquisition -- people bargain with them for things, becoming "wizards" thereby, as the apparently benign aliens try to guide humans toward kindness and thus toward galactic civilization. However, if you don't want to try that, you can just use the cards as writing prompts: ideas to spark your own stories!

So on Saturday, the game creators led William Alexander, Sol Foster, Steve Toase, Sophia Babai, Danni Brigante, Silvatiicus Riddle, and Dylan Haston through a quick creation session. Each person got a set of three cards drawn from the deck, and then they were allotted 20 minutes to use one card or combine them with each other to inspire them to write poems, short stories, or music. 

After the pros got their sets, the viewers in chat all got a set from which to craft their own creations. I was apparently the only person watching the stream to create something, although we usually have several people contributing.

Screenshot from the YouTube video linked above, of the Infernal Salon on Arvan Eleron's stream.
Once all the prompts were drawn and read out, Hernandez and Cooney vamped for a little while, and then the 20 minutes were up for the first creator, who read their creation aloud as the next creator finished their activity.

Prompt cards for chat (including me):

In Your House, Make Mice Fear You
The Scavengers Win Every War
Piety Is Surrender

I thought first about a housewife battling mice, and considered calling her Minnie, but that was too on-the-nose, so to speak. Then I thought of naming her Mina, and everything else fell into place.

This is what I wrote in 20 minutes. Arvan read it onstream after all the pros were done with their pieces, and it was well received. I thought of some possible revisions later, like pointing out the awful possibilities if Mina hadn't submitted (incarceration at Seward's asylum, or even Lucy's fate), but I think it came out alright, even if obviously derivative:

Mina and the Mice

Mina had been through a secret war, fighting by her husband’s side to defeat a horrible predator who had killed her best friend, who assaulted, and menaced her husband, their allies, Britain, and all of Europe. Now he tried to shelter her from every wind – she, without whom the monster would have escaped to regroup – and denied her equal partnership in his work and even in their marriage. She was reduced to the home front, cooking and cleaning, now the scourge of nothing more than mere mice scavenging for scraps, a far cry even from the rats who had swarmed the monster-hunters in the estate next to the asylum. 

Her heart and mind rebelled at this reduction of her sphere, but every time she tried to step off her pedestal, her husband gently, lovingly, protectively placed her back there. He said she’d been through enough, and wouldn’t have her sullying herself in the business world. When she argued, he looked worried. He wouldn’t say it, but she could see him wondering if she’d been left tainted after all. He brought the learned professor in to consult. He said the scar on her forehead that had marked Mina as the monster’s had vanished with his vanquishing, so she appeared pure and pious once more; however, the professor didn’t say not to worry. He said to watch. 

And so Mina settled in for a long campaign. She must have patience. She would bide her time, and wait for the scraps of information that her husband let fall at night, and build a plan for her eventual freedom. She would remain pure and pious in public, surrendering to her husband’s will. Mina made herself  a meek mouse. Eventually, the watcher’s attention would waver, and then she’d seize her chance. THIS scavenger would win the war